
Many factors such as war, caravans, and bandits affect the economy, therefore it can rise or collapse very easily. The wealth of the nations affects the balance of power almost as much as territory as it allows factions to dominate each other. Made crashes happen less often on some machines.įixed errors leading to error messages on the global map.įixed bug where towns randomly changed faction without a reason.įixed bug where enlistment in faction army removed player items.įixed bug where sneaking into town caused crash.įixed bug where rebellion in player faction leaded to error.įixed bug where lords attacked allied towns.įixed bug where faction marshal could get stuck in one place.ĭecreased amount of technologies researched at game start for later start dates for some factions. The economy of Calradia is essential to maintaining the balances (or imbalances) of daily life.
#MOUNT AND BLADE WARBAND MOD RESERVES MODS#
As you will see from the later entries, a lot of the mods for Warband are conversion mods to bring Mount and Blade gameplay into well known pre-existing fantasy or fictional worlds. Repression and propaganda now cost lower and are more effective.įactories with workers on strike now won't pay wages as well, which will make them less prone to bankrupt.Īdded Spanish and Portuguese uniform progression. This is one of the more unique Mount and Blade Warband mods on the list. If you haven't played Bannerlord, it is a medieval-style action strategy game involving the huge world map of Calradia, several factions inspired by human history, hundreds of Nobles, and an assortment of beautifully created towns, castles, and villages.
#MOUNT AND BLADE WARBAND MOD RESERVES MOD#
Low administration efficiency numbers now speed up movements' radicalism levels. The mod in question is called 'Life in Calradia' by the author OneDrop.

Light infantry companies now can dig trenches too.

Made peace negotiations menu more transparent for player - you will now see how many victory points you have and how many you need to spend to make enemy agree with terms. Field guns now will hit target much more often than howitzers. Reworked field gun shell ballistics code. Increase coming from welfare and decrease coming from mobilization now depends on wealth.Īid allies battles now will include nearby parties like it worked for regular battles. Reworked the way quality of life is calculated. Thus now factions reinforcements will be slower after several defeats.Īdded Conscription policy slider, which allows to increase Reserves to get higher reinforcements rate at cost of decreasing workers amount and quality of life of the population.Īdded possibility to choose machine gun model for custom faction troops. Suppression fire now has effect to firing from prone position too.Īdded Reserves value for factions, that depends on population and which affects reinforcement rate and is decreased by war casualties, while being slowly recovered.

Prone position now decreases damage from explosions. "Skirmish Line Tactics" technology now adds new toggleable "Position" ability that allows to toggle company between stand, crouch and prone positions.
